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That should be enough to let CE pinpoint the exact memory location where your exp amount is stored. If that's not enough to locate a single memory instance, do 1 thing in-game that raises your exp, calculate your new total exp, and do a next search for that value. Using the table, calculate your current total exp points. The Cheat Engine program available online can also be used together with the experience table here. The spreadsheet doesn't show it, but entering Star Camp will lock Lorca-Rane and possibly Haxhi as the entrances are located in pathways connecting open-world areas. Together with the Spreadsheet and a curbing of your explorative urges, it's quite easy to keep the challenge, but at the same time never lose that wonderful feeling of progress and power. XP penalities from Jail will not level you down, however. Since dungeons usually have a higher level range than the surrounding area, with the help of the spreadsheet this will maintain the challenge and the possibility of getting adequate loot. This will maintain a steady challenge during exploration and allow you later to simply fast travel to dungeons your quests ask you to go. Should you find yourself at the upper range of the levels for upcoming open world locations, you can opt to explore them before finishing all quests in your current part of the world. While there are several quite complicated guides online, detailing when to go where for a constant challenge, you can minimize the risk of over-levelling by following a few simple guidelines. Below is a sortable table version of this spreadsheet. This can lead to increasingly boring encounters, with enemies constantly being "grey" at least 6 levels below the character levelas well as frustratingly useless loot.Īll credit and many thanks for this goes to Igwyn from the sadly now defunct official Reckoning Forums. Both DLCs may be an exception to this, with Dead Kel allegedly featuring dynamic scaling to your character's level, although reports have been contradictory.ĭue to the amount of available Side Quests, the high XP rewards especially when employing Fate-Shiftand the respawning enemies every 72 hoursthis creates the distinct possibilty of quickly "over-levelling" your character, i. In short, enemies do not scale to your level, they stay at the level you had when you first entered an area.
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Dungeons and "Dungeon-Cities" Cities you have to enter via door and loading screen have their own level range - often with a higher upper range than the surrounding area - so if you enter a general area like Webwoodyou will only level-lock the outside enemies, not the ones in Dungeons. This level will remain for the rest of the game. Hand write the password.Kingdoms of Amalur features an "Area-Level Cap" for enemies, which will permanently lock the enemies in a certain area according to the player's level when he first enters. Joined May 20, Messages 1 Reaction score 1. Joined Apr 28, Messages 20 Reaction score 5. Joined Apr 24, Messages 2 Reaction score 0. Joined Apr 20, Messages 12, Reaction score 33, Last edited: Aug 2, Skatman New Member.
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